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Dal-Riata - Modeling and Texturing

Here is my work on the modeling and texturing part for Dal-Riata Game! Thanks to my 2D Artists teammates for the concepts, and feedbacks!
I aimed a style that would give a stop-motion like render.
The texturing was partially made thanks to the base material of Hanna-Elia MIMOUNI.
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Game made with ;
3D Artists : Maël ANDRE-ROMAGNY, Camille DOMAIN, Mathilde MAGONI, Hanna-Elia MIMOUNI
2D Artists : Anna CHI, Sabrina DERNANE, Dimitri LIVET, Elie PINAUD
Game Programmer : Morgane DERO, François LAHALLE, Mathieu ROBION
Game Programmer and Designer : Mathilde BÉGUINOT, Thomas BEVIS-SURPRISE, Julien BLANCEY, Jules FAUTRAT, Matteo RENAUDIN
Game Designer : Athénaïs BLONDEL, Victor BOTREL, Jack DAVIS, Bastien FRANCEQUIN, Nils GERMAIN, Gabriel LAVOGEZ
Music and Sound Designer : Pierre-Alexis CONDÉ, Stanislas D’ARNOUX DE FLEURY
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Made at ISART Digital

Right asset was sculpted by Sabrina DERNANE
Made with Hanna-Elia MIMOUNI base Materials

Right asset was sculpted by Sabrina DERNANE
Made with Hanna-Elia MIMOUNI base Materials

Made with Hanna-Elia MIMOUNI base Materials

Made with Hanna-Elia MIMOUNI base Materials

Made with Hanna-Elia MIMOUNI base Materials

Made with Hanna-Elia MIMOUNI base Materials

Made with Hanna-Elia MIMOUNI Materials

Made with Hanna-Elia MIMOUNI Materials